Game systems · DE / EN
Officially confirmedInstances: fixed difficulty
Instanzen: feste SchwierigkeitBlizzard describes fixed requirements rather than automatic level scaling.
In the September 13 interview, Ana Resendez describes no current plans for flexible raid sizes or automatic adjustment to character level. Better gear can make content easier. This confirms no specific difficulty values or addon events.
Sources & context
- But Why Tho? · Blizzard developer interview ↗ · Developer interview
English original names; German explanations are editorial translations, not automatically official localizations.
